Radioactivity is a common hazard aboard Space Hulks, damaging both cell structure and DNA, and creatures exposed to dangerous levels of radiation for extended periods must adapt or perish. Some creatures seem particularly well-suited to high-radiation environments, sometimes developing stable mutations over a few generations which counter the effects of constant exposure to deadly energies.
One such mutated creature is the rad-spider, a nightmarish spawn of common arachnids. Rad-spiders have developed great size and a metal-hard carapace to not only survive but thrive in radioactive conditions, where they pose a substantial threat to anyone or anything which strays into the mutants’ territory.
Rad-spiders look like man-sized versions of their smaller ancestors. They have thick gunmetal-grey carapaces ‘cooked’ by radiation to the molecular density of steel, and eight legs ending in needle-sharp points. An eerie green glow emerges from joints and cracks in the carapace, adding an element of the unnatural to their already-horrid appearance.
Their hunting grounds are usually crisscrossed with thick strands of webbing; a successful auspex reading will reveal that these sticky strands are both organic and moderately radioactive, but Scholastic Lore: Beasts is required to conclusively identify the webs for what they are. Touching a web immediately alerts these patient ‘ambush hunters’ of the presence of potential prey. Their traditional tactic is to hide and wait for prey to approach; when a potential meal gets within range, they spray a mass of sticky webs at the target to tie them down, and then charge into melee, stabbing their prey with their viciously sharp arms and biting with venomous mandibles.
WS: 55 BS: 25 S: 45 T: 45 Ag: 58 Int: 12 Per: 33 WP: 48 Fel: -
MOVEMENT: 5/10/15/30 WOUNDS: 28
SKILLS: Awareness (Per), Climb (Ag) +20, Concealment (Ag), Dodge (Ag)
TALENTS: Catfall, Furious Assault, Hard Target, Swift Attack
TRAITS: Bestial, Clutch-Bite*, Dark Sight, Fear (2), Improved Natural Weapons, Multiple Arms, Natural Armour (5)
ARMOUR: Molecularly-Altered Carapace (5 All; Doubled vs. Radiation)
WEAPONS: Web-Spew (20m; S/-/-; Snare, Recharge); Stab-Arms (1d10+6 I; Pen 4); Bite (2d10 R; Pen 0; Tearing, Toxic)
*If a rad-spider hits an opponent with two arm attacks in a single round, it may make an additional bite attack as a free action; this attack is at +20 to hit.