Fungi are one of the most widely-spread life-forms in the galaxy. Hardy and opportunistic, fungi species have proven quite adept at infiltrating new environments. Nearly all Imperial voidships contain microscopic spores and hidden colonies of fungi, picked up during the course of the ships’ travels and unwittingly being spread amongst its destinations.
Most of these ‘hitch-hiking’ fungi species are harmless to man, but, as with all living things, exposure to the hellish energies of the warp can twist them into nightmarish abominations that present a deadly threat.
One form of warp-mutated fungi found aboard space hulks that has been documented by the Magos Biologis has been dubbed ‘pulse-pods’. These unnatural fungi take the form of oval nodules, ranging from 2 to 10 centimeters in length. They are yellowish in colour and almost always found growing in tightly-packed colonies. They usually grow on vertical surfaces, covering an area between one and a half-dozen square meters. The rubbery nodules swell and contract in rhythmic pulses. This movement apparently serves to attract the curious, but woe to anyone or anything that approaches too closely: the pulse-pods are able to sense nearby movement and respond by bursting open, spraying a highly caustic liquid over a wide area. This liquid is both a weapon and a means of reproducing: victims covered in the acidic substance typically flee, travelling some distance before being killed by the caustic attack, whereupon spores within the liquid begin to incubate into a new colony. Upon maturing, the new colony will usually spread from the initial host up the nearest vertical surface- a more effective vantage point from which to attack a potential host and begin the process again.
WS: - BS: 25 S: - T: 40 Ag: - (0 for initiative rolls) Int: - Per: 25 WP: - Fel: -
MOVEMENT: -/-/-/- WOUNDS: 20 per square meter
SKILLS: Awareness (Per) +20
TALENTS: Combat Sense, Paranoia
TRAITS: Blind, Diffuse*, From Beyond, Size (variable), Strange Physiology, Stuff of Nightmares, Unnatural Senses (15m)
ARMOUR: None (3 All; Primitive)
WEAPONS: Burst-Spray (Range: 10m; RoF: 0/1d5 per square meter/0; Damage: 2d10 X, Pen: 1d5, Clip: 20 per square meter; Rld: -; Special: Blast 2, Caustic**, Toxic)
*Weapons without the X damage type, nor have Blast nor Flame quality always deal the minimum possible damage to a colony.
**A target hit by this attack continues to take damage from the acidic liquid covering their body. For 1d5 rounds after being hit, the target takes an additional 1d10 I damage with Pen 1d5 and the Toxic quality. Also, if any damage roll (from either the initial attack or subsequent caustic effects) is a 10, corrosion reduces the armour value by 1 until it can be repaired by a skilled armourer with access to adequate facilities.