Conym (singular and plural) are strange creatures believed to have evolved in an asteroid field in a long-forgotten solar system, where they subsisted on cosmic radiation and traces of organic residue found among the inhospitable rocks. At some point, a breeding population of these xenobeasts took up residence on the outer hull of an Imperial voidship, where they prospered as parasites, draining energy from vulnerable wires, junction boxes and outlets. Their rapidly multiplying numbers scuttled off onto spaceport docks and ‘infected’ other vessels before their existence was discovered, to the point where innumerable Imperial voidships now bear populations of these creatures clinging to their hulls. Concerted efforts at exterminating the vermin have met with only limited success, and many ship captains have resigned themselves to simply controlling their numbers, with regular sweeps of the hull by voidsuited ratings or armed servitors killing as many as they can. Within a matter of months, however, hidden clutches of eggs hatch new generations of energy parasites and the cycle begins again…
The dark, leathery bodies of conym resemble huge inverted triangles, with short clutching claws at the tips of the arm-flaps and three prehensile tails extending from their terminus. They have no heads to speak of, just a cluster of feeding suckers between their ‘arms’. There are two pulsing bladders low on the conym’s otherwise flat body; these contain waste gases produced by the creature’s bizarre digestive processes. A conym can expel this gas in directed jets, giving the creatures effective ‘flight’ in the zero-gravity conditions to which they are native.
Virtually mindless, the conym are driven by the most primitive motivations: hunger and reproduction. While they can survive by absorbing the cosmic radiation common within most solar systems, they prefer to feed on the concentrated energies employed by Imperial technology. Having evolved with no predators or competitors, they are utterly fearless in pursuing their next ‘meal’, and have little sense of self-preservation.
WS: 35 BS: - S: 45 T: 50 Ag: 40 Int: 10 Per: 25 WP: 25 Fel: -
MOVEMENT: 2/4/6/- WOUNDS: 30
SKILLS: Awareness (Per) +10
TRAITS: Bestial, Blind, Crawler, Energy Siphon*, Flyer (3), Size (Hulking), Strange Physiology, Unnatural Senses (40m), Void-Spawn**
*If the conym is in control of a Grapple against an opponent bearing a prominent energy source (such as an Astartes backpack generator), instead of trying to inflict damage, it may try to drain energy from the power source. The grapplers make opposed Strength tests (up to two allies may assist each combatant, as per a standard grapple); if the conym succeeds, roll a d5 and apply the result, +1 per degree of success, to the Power Unit Critical Effects chart on page 163 of the Deathwatch Rulebook. Also, a conym is treated as having Unnatural Toughness (x2) against attacks which deal energy damage.
** The conym is unaffected by vacuum, and functions normally in zero-gravity; it may only employ its Flyer trait in zero gravity. A conym treats normal gravity conditions as ‘high gravity’ (see Deathwatch Rulebook page 210), and cannot function at all in high gravity environments.