(Chapter Trappings are based on/inspired by alternate versions of chapter rules, which can be found here and here.)
Mentors characters are students of war and often act as liaisons to other imperial forces. Therefore, a Mentors Marine gains the following benefits: +5 Intelligence and +5 Fellowship, Evaluate as Trained skill and the Art Of War Solo Mode Ability. Mantis Warriors gain the Military Scholars Demeanour.
Military Scholars is a Demeanour (see page 32 of the Deathwatch rulebook) unique to Space Marines from the Mentors Chapter.
The Battle-Brothers of the Mentors have an extraordinary capacity and drive towards learning all matters military. As part of their constant strive towards perfecting warfare, they are frequently loaning their Battle-Brothers to other imperial forces - similarly to the Deathwatch's own modus operandi. However, where the Deathwatch focusses on anti-Xenos operations, the Mentors study all forms of warfare equally. As a consequence, Mentors marines returning from a liaison assignment bring back new insights and add to the impressively growing repository of knowledge that the chapter has built in the short time since its founding.
Part of their mission is furthermore the testing and incorporation of new, advanced pieces of equipment and developing tactics to maximize their use on the battlefield. As such, a Mentors marine is usually very eager to get their hands on newly developed technologies and assess their strengths and weaknesses. The Mentors leadership in particular has shown interest in technologies such as advanced ammunition, Signum and Signum web technology, Masking Screens and Dilation Fields. Any Battle-Brother seconded to the Deathwatch by the Mentors chapter is very likely to requisition and try out those and other, advanced items from the Deathwatch's richly-stocked armouries.
1 Achilus Crusade Liaison. The Battle-Brother has served as part of a small five-man
squad of Tutors in the Jericho Reach. Whether hunting Tau Battlesuits on the Greyhell
Front, conducting covert operations in the Charon Stars or desperately struggling against
the Tyranid onslaught at Hethguard, chances are that this Mentors marine has made his
name in support of the Achilus Crusade.
2 In the name of the Inquisition. The Inquisition is always eager to make use of the
newest and most advanced chapter of the Adeptus Astartes. Serving with distinction, an
Inquisitor of the Ordo Xenos in particular is bound to earmark a Battle-Brother for the
Deathwatch and the Mentors marines with their similar modus operandi are no
3 Fought the Eldar. Whether fighting a Craftsworld like Biel-Tan directly or waging war on
planets like Golance, your PC has demonstrated special talent or zeal in fighting the xenos
menace. When the Mentors were asked to second a brother to the Deathwatch, your
Battle-Brother was the obvious choice.
4 Innovators. The Battle-Brother was heavily involved in battlefield testing of numerous
advanced technologies of the Imperium, some drawing on technology purified and
adapted from xenos races. When the Mentors chapter was asked to second a Battle-
Brother to the Deathwatch, the chapter's leadership saw an opportunity to get expertise
with further advanced technologies that at this point only the Deathwatch and a few
select sources has access to. As such, your PC has been sent to the Deathwatch under the
mutual understanding that he would be able to bring back field reports of specialized
gear that the Mentors might be interested in.
5 Small Unit Specialist. While serving the Emperor behind enemy lines, the Battle-
Brother's five-man squad was cut off and took casualties. The Battle-Brother showed
flexibility and great resourcefulness in solving a difficult situation. As a result, he was
earmarked for secondment to the Deathwatch.
Mentors Primarch's Curse:
Level 1 (The Curse Of Perfectionism): The Battle-Brother grows hesitant regarding committing actions. Ever eager to further improve on an existing battle plan, he will seek to draw out the planning phase, never being fully satisfied with an approach to combat. Eventual implementation of a battle plan will only happen under repeat protest. Additionally, anything that goes wrong on the battlefield will be blamed on insufficient planning.
Level 2 (Not As Planned): Unplanned conflict (such as in but not limited to ambushes) makes the character hesitant because it messes with ability to concisely apply military doctrines and insights. The flurry of such combats also makes keep tracking of everything, and therefore learning from it, harder. Unless a Willpower (+0) test is passed, the Battle-Brother falls prone to hesitance, causing a -10 modifier to all Weapon Skill, Ballistic Skill, Agility, Willpower and Fellowship Tests for the duration of the combat.
Level 3 (Endless Overthinking): At this stage of the curse, the Battle-Brother grows uneasy even if he can convinced that a plan is sound. Tactical scenarios have many aspects and who can be sure that the right lessons will be drawn for military archives? It will take a social interaction test to convince the Battle-Brother that the time for action has come; alternatively, it is at this point that a kill-team might start to ignore the objections of their brother. If social interaction fails or is not attempted, the Mentors Battle- Brother will suffer from the effects of hesitance as described above (without being able to test for Willpower). Only one social interaction test can be made.
Mentors Chapter Advances
Common Lore (War) +10 100
Common Lore (War) +20 100
Evaluate +10 400
Evaluate +20 400
Scholastic Lore (Tactica Imperialis) 200
Scholastic Lore (Tactica Imperialis) +10 200
Scholastic Lore (Tactica Imperialis) +20 200
Tactics (any) 100
Tactics (any) +10 100
Tactics (any) +20 100
Mentors Training 1,000
Infused Knowledge 1,000
Into The Jaws Of Hell 600
Peer (Adeptus Mechanicus) 500
Technical Knock 500
Total Recall 400
The Mentors are the youngest and most advanced chapter, drawing on lessons from battles all across the Imperium. Their advanced skill reflects and generalizes the way the Deathwatch Training talent expresses specialization in anti-xenos warfare. Therefore, a Mentors Battle-Brother with this talent may always re-roll for Righteous Fury without need for confirmation against any enemy encountered. The GM may rule that this talent does not apply against very new and/or very unique challenges. Such should be a rare exception, however.
Mentors Solo Mode Ability:
Art Of War
Required Rank: 1
Effects: A Mentors Marine main pursuit is the one of perfecting of the fusion of science, the art of warfare and military technology. The Battle-Brother may re-roll any failed Intelligence tests with a military or technological aspect.
Improvements: At Rank 3 or above, the Battle Brother may count Tech-Use as a Basic skill Untrained skill und unjam weapons using his Intelligence characteristic. At Rank 5 or above, the Battle-Brother gains a +10 bonus to all Intelligence tests. At Rank 7 and above the Battle-Brother’s insight into warfare is so deep that once per game session he can automatically pass any test based on Intelligence with a military or technological aspect (for purposes of Opposed Tests the Battle-Brother is considered to have rolled a 01).
Mentors Attack Pattern:
Knowledge Is Power
Action: Free Action or Reaction
Effects: The Mentors are the youngest and most adaptable chapter yet created. Whenever another Battle-Brother in support range activates an Attack Pattern, the Battle-Brother my activate this Squad Mode ability to effectively join the Attack Pattern and enhance it. The Battle-Brother may choose to enhance one characteristic from the following: Weapon Skill, Ballistic Skill or Strength. While the Battle-Brother chooses to enhance this ability, all Battle-Brothers joining the enhanced Attack Pattern get a bonus of the Battle-Brother's Intelligence bonus on that characteristic for a sustained Attack Pattern or twice that score for a non-sustained Attack Pattern.
Improvements: If the Battle-Brother is Rank 5 or more, the Battle-Brother has also the option to choose the following: Against all enemies of a specific type, the attacks of the Battle-Brother and those in support range may ignore one level of Unnatural Toughness, ignore one level of Unnatural Agility or half armour provided by the Natural Armour trait. Such is the flexibility and depth in insight of a Mentor marine at this point, that the Gamemaster might look at the profile of the chosen enemy type and offer further options of ignoring a defensive trait of that enemy.
Mentors Defensive Stance:
Knowledge Is The Key
Action: Free Action or Reaction
Effects: The Mentors are the youngest and most adaptable chapter yet created. Whenever another Battle-Brother in support range activates an Defensive Stance, the Battle-Brother my activate this Squad Mode ability to effectively join the Defensive Stance and enhance it. The Battle-Brother may choose to enhance one characteristic from the following: Toughness, Agility or Willpower. While the Battle-Brother chooses to enhance this ability, all Battle-Brothers joining the enhanced Defensive Stance get a bonus of the Battle-Brother's Intelligence bonus on that characteristic for a sustained Attack Pattern or twice that score for a non-sustained Attack Pattern.
Improvements: If the Battle-Brother is Rank 5 or more, the Battle-Brother has also the option to choose the following: Against all enemies of a specific type, the attacks of the Battle-Brother and those in support range may ignore one level of Felling, ignore one level of Unnatural Strength or ignore extra attacks from the Multiple Arms trait. Such is the flexibility and depth in insight of a Mentor marine at this point, that the Gamemaster might look at the profile of the chosen enemy type and offer further options of ignoring an offensive trait of that enemy.
Mentors Psychic Powers
The Emperor's Touch
Range: PR x 2m
Description: The librarian and every member of his kill-team within range experiences a reassuring vision of the Emperor on his golden throne. The dedication of every Battle-Brother is strenthened as he gets a +2xPR Willpower bonus for the next 30 minutes. Additionally, if the whole Kill-Team is within range it witnesses its common bond first-hand and regains 1 Cohesion point for every 2 points of PR. The power fails to effect a Battle-Brother if he witnesses its vision within 24 hours of a previous experience. The power cannot take Cohesion beyond its starting levels.
Prying The Enemy's Mind Open
Range: PR x 4m
Description: A Mentors librarian can channel the energies of the Warp to briefly tap into the minds of his enemies. While this does not constitute a full mind-scan, he gains an brief (and not necessarily accurate) glimpse into the plans of his enemies. The librarian can nominate up to PR enemy beings. Each target gets to resist with a Willpower test. For each target against which the librarian has net successes with his Focus Power test, the gamemaster must tell the librarian player what that enemy would do in his next turn on impulse. The gamemaster is not entirely bound by this decision as he might change his mind when battlefield conditions change or he himself has an epiphany in the meantime. He should take care to not render this truly powerful psy power useless, however.
Pacifying the Machine Spirit
Range: PR X 20m.
Description: With the Mentors being frequently involved in testing innovations by their Adeptus Mechanicus allies, their Librarius has developed ways of reaching into the Warp to soothe machine spirits similarly to some Codex Psy Powers, such as Inspire, influence the minds of humans for the better. Such methods are still highly controversial among the Adeptus Mechanicus and the Techmarines of the Mentors chapter but noone can dispute their effectiveness. The power can be used to suppress the malfunctioning of a single item of equipment (such as weapon, armour, wargear) while it is in effect. Every time a device would malfunction (such as an overheating Plasmagun, a jamming Heavy Bolter or Power Armour under influence of a haywire effect) under normal circumstances, the librarian may keep it from doing so by passing a Intelligence + 5xPR test. This Psy Power automatically fails when cast on an already malfunctioning item. As the librarian only needs to maintain a weak link to the item until needed, it can be sustained with a Free Action.
Mentors Chapter Trappings
Sigils of Service
The Sigils of the Mentor Legion are granted to those Marines who have proven worthy of bearing them into combat. The Sigils are added to the armor of the Marine, commonly upon the shoulderpads. Three examples are shown below:
Sigil of the Mechanicus: +3 to all Tech-Use checks.
Sigil of Command: +3 to all Command Tests.
Sigil of Death: +3 BS vs. Pinned Foes.
This pendant is made up of an owl skull and is usually worn around the neck but can also come in form of an arm- or thighband. Serving as reminder for the Battle-Brother of the power of wisdom and foresight, it inspires him to achieve his objectives. Every Kill-Team with at least one Mentors marine with the Owl Pendant in it receives +5 Kill Markers towards every Objective involving Kill Markers.